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Godot Setup Guide

Godot

Follow these steps to start tracking your game development in Godot with Hackatime.

Step 1: Log into Hackatime

Make sure you have a Hackatime account and are logged in.

Step 2: Run the Setup Script

Visit the setup page to automatically configure your API key and endpoint. This ensures everything works perfectly with Hackatime.

Step 3: Install Godot Super-Wakatime Plugin

There are two ways to install the plugin made by Bartosz, a Hack Clubber:

  1. Open Godot Engine
  2. Go to the AssetLib tab in the project manager or editor
  3. Search for "Godot Super Wakatime"
  4. Click Download and then Install
  5. Enable the plugin in Project → Project Settings → Plugins

Option B: Manual Installation

  1. Download the latest release from Godot Super-Wakatime GitHub
  2. Extract the addons/godot_super-wakatime folder to your project's addons directory
  3. Enable the plugin in Project → Project Settings → Plugins

Step 4: Configure the Plugin

  1. After enabling the plugin, you'll be prompted to enter your WakaTime API key
  2. The plugin will automatically use your Hackatime configuration from the setup script
  3. Start working on your game - the plugin tracks both coding and scene building activities!

Features

This Hack Club-approved plugin provides:

  • Accurate tracking - Differentiates between script editing and scene building
  • Detailed metrics - Counts keystrokes as coding, mouse clicks as scene work
  • Smart detection - Tracks scene structure changes and file modifications
  • Seamless integration - Works with your existing Hackatime setup

Troubleshooting

  • Not seeing your time? Make sure you completed the setup page first
  • Plugin not enabled? Check Project → Project Settings → Plugins and enable "Godot Super Wakatime"
  • Still stuck? Ask for help in Hack Club Slack (#hackatime-dev channel)

Next Steps

Once configured, your game development time will automatically appear on your Hackatime dashboard. Happy game developing!


Plugin created by Bartosz (BudzioT), a Hack Clubber, and officially approved for High Seas!

Found an issue with this page? Edit it on GitHub - we'd love your help making the docs better!

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